
Your ideas require two skills on the bar, and the builds that need the most love (IK HOTA, LON, and EQ builds) won’t benefit much from this.
As this and the last two patches have shown, redesigning skills is far, far less likely than buffing items.
Neither of these two items are well designed. What even stacks in this? That doesn’t make sense.
Not all Barb builds can achieve perma-IP. If the buff is active provided the bracer is worn or Cubed, well, now you made one item best in slot for every build. Some damage rolls will be compromised, and so will the total DPS buff. Those that can’t would be forced to stack 50% CDR. Is this damage buff active only when Wrath is active? Not all Barb builds can achieve perma-Wrath. I appreciate the creativity, but this is idea has several problems. A new rune is introduced: “Ignore Pain - Mob Destruction” that buffs the user’s damage by 30%. To balance all 6 piece sets has not occurred and I would not be overly optimistic that it could happen. The class specific difference in 6 piece sets will remain however, most, if not all, classes experience something similar. These numbers could be tweaked by the math experts. Beacon of Ytar passive reduces cooldowns by 20% and increases damages by 100% (I realize that this would make this passive obligatory however it already is widely used). The damage buff stacks up to 5 times for every enemy with 25 yards. Morticks bracers receive a buff that increases damage 150%. The idea is to make minimal changes that can be adopted by the developers without a ton of effort.įor barbs and monk, Blizzard could treat it like patch 2.6.5 and tweak the 6 piece class set bonuses with the “right math.” Alternatively, if they chose not to modify 6 piece bonuses, then… To become more competitive, an increase of about 7and 5 greater rifts is in order, respectively. Barbs and monks lag behind other classes in solo greater rift clears due in large part to lack of DPS.